The strategic partnership “IDEA” aims at improving the quality of the education process within VET schools across Europe, regarding the development of new innovative methodologies for creating digital lessons, improvement of digital skills of the staff, and creating interactive and inclusive lessons for the students.
To do this, the partners will enhance the skills of the teachers/educators for working with the new methods online. They will develop a combination of methodology and digital tools for teachers’ use. We chose to develop new methodology for online/digital lessons deliberately, because in our previous experience, we believe to be more effective, successful, and popular than online lessons based on one-sided presentation lectures.
This methodology will help students to connect, be interactive, be more active and creative during lessons, and a strong tool in times when visual/digital communication is very important, especially among youth. We’ll use “their language” to motivate them.
Research and analysis of the current situation of digital readiness within VET schools, and creation of a culture-sensitive model of blended/distance learning and teaching.
Base for the development and finalisation of the digital toolkit and the website.
Contains tools and methods for teachers. These innovative methods and digital tools will enable the teachers to be ready to create a distance-learning lesson and facilitate the different stages of the lessons.
Contains download links for the research, the methodology, the tools, reports of the case studies, step-by-step instructions on how to create an online lesson.
The main objective of the project is developing new and innovative methodology and tools (digital toolkit and a website), based on innovative practices, and concrete lessons for VET teachers based on these digital tools and methods, that can be performed online. Additionally, we want to:
– enhance the facilitating skills of teachers by adapting successful methods for online use;
– help the connection among teachers and students;
– help the students get in their creative mood through visual stimulation, gamification, teamwork, collaboration, and active participation.
It’s a fact that in the year 2020 the world got into one of the biggest crisis situations lately i.e., the Covid-19 pandemic. The schools around the world certainly weren’t prepared for it. This drastically affected teachers and students in many different negative ways: economically, mentally, physically and socially. The students during this period of quarantine, lockdown, restrictions etc. had a lot of tasks, for which they were not prepared appropriately, and they couldn’t finish them productively and successfully.
Because of this, their learning process was affected – it was decreasing and/or stagnating. It affected their social interaction, too. We as partners in this project, all active in the education sphere (formal and non-formal), fully endorsed this conclusion.
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